At least my Scorpio, Vile and Memento are gaining proficiency quickly due to being used in most of my builds.Ĭlick to expand.Yea, true statement. And with as many chars and loadouts as I have (128 of 'em !!), it makes it very grindy to level all of them up. You are essentially gimping your build just to level up the gear for each gearset. I am seeing a lot of players now running a 6pc gearset build for no reason other than to get the full experience for every gearset piece. I am not a fan of the Expertise system as it is. Worked much better as long as I don't get caught by a TS foamer. Still very squishy, but I was able to recalc a few incoming repairs mods and added a fixer drone to buff the masks built in healing ability, so I can now gain healing from 2 sources (mask and drone). I added it onto the build and got promptly smoked on the defend stage of Metro Ruins on heroic. I did get a Catharsis mask, and while it looked like a nice one to add to my builds, the only build on my main that I felt it helped was a 6/0/0 ND build with a Chameleon that is waaaay too squishy. Grinding away on primary account to get my 500 bleeds with an EP build last night - ended with 478 hostiles bled (damn close to 500) but far from the 250 TS elites needed (only 78 bled), even though I was running a lot of TS missions on Heroic. Need a good defensive mod to toss on it to get a little more time to build up the bonus armor. I want to switch out the repair drone for the defender, but trying that out last night with the mods I have for it, well it just didn't stay up long. I also just stuck with the repair drone and assault turret, I'm sure there are better options. I still want to try the HB build using the Future Perfect Talents with Memento equipped, but I'm still looking for a good quality ACS-12 I can modify for that though. Waiting to get the new exotic mask to swap in though, and I know it's a season reward so I am almost there. The Striker build def outputs a bit more damage but overall it didn't feel like the missions were much slower. Had to adjust the play style after running around with Striker and Memento, but not overly much. Did a number of heroics using this build, no issues. It's much better with those weapons IMO then the two with Flatline on them, since headshots pulse the AI anyway. I started trying this build out with Kingmaker and Dare, but I didn't like the RoF on that AR and the amount of ammo that BK has just made this a funner build. The Division 2 is available now for PC, PS4, and Xbox One.So for the last day I've been running around with HB chest/BP/knees/holster (Armor/CHC), Contractor's (WD/DtA/CHD) and the Coyote mask, using Bullet King and a Police M4 with Preservation on it. As World Tier 5 unlocks and the game's first 8-player raid is released, there will undoubtedly be more gear earned in those activities for players to further optimize their builds. These are just some of the options that players have in The Division 2. Douglas & Holding holster with Critical Hit Damage and Precise talent. Because of the focus on SMGs in this build, getting equipment that gives a damage increase to SMGs or Critical Hit Chance is definitely a must-have. Weapons:Īrmor talents to be looking for with this build are Clutch (gives armor and health when getting critical hits) and Safeguard (killing an enemy gives 150% bonus to repairing and healing effects for 20 seconds), which will synergize together to give strong healing and survivability. This works well in both solo and group play. Once again it will deal out high damage and increase the player's survivability considering that players will need to be up close and in the fray to get the most out of the dual-SMG loadout. This last PvE build comes from InigoMontoyaTV, and is focused on the use of SMGs.
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