![]() ![]() ![]() The following example uses a basic GetPlayerProfile call. The next step is to make a very basic profile for the player usin Log into your account by clicking on the person icon at the top-right corner of the window and selecting Sign in: Figure 2.5 Signing into Unity Hub part. The player's display name is now: UnicornTossMaster So the idea is to signin within the Asset Store tab. The console output should show: Successfully logged in a player with PlayFabId: SOME_PLAYFAB_ID wow it worked Thanks acoder Yes clicking Signin first directs it to Unity Hub which fails to communicate with the Unity Editor even if you signin successfully.A strange bug which Unity doesnt want to address as it doesnt support all Linux distros. void CreatePlayerAndUpdateDisplayName(), error => Debug.LogError(error.GenerateErrorReport())) This example will create a new user with the display name UnicornTossMaster. The first step is to create a player and add a display name to the user. For more information, see Asynchronous programming with async and await. For example, SetObject in the Unity SDK becomes SetObjectAsync in the standard C# SDK. Methods that must be modified have Async append to the method name in the signature. To run the sample code using the standard C# or Xamarin C# SDKs you must modify the code to use an async Task model. The Unity SDK uses an event driven model to handle non-synchronous tasks. The C# Samples in this topic are written for the Unity SDK. It is also worthwhile to read the Game Manager quickstart if you are unfamiliar with the Game Manager, as it is the place where we configure profile constraints. so, try creating and account/signing in from the unity website, to see if you even have an account, the modern unity hub should automatically open a sign webpage when you click sign in, activating a license requires an account, but you need to be the 'admin' of whatever pc you're using dtl718 1 yr. For more information, see Getting Started with Unity.įor this tutorial, basic knowledge of how to create a player for your title is needed, so that you can perform a GetPlayerProfile on the player. For more information, see Starting Unity for the first time. A Unity Project * this can be any of the following:.The PlayFab Unit圓D SDK supports Unity Editor version 5.3 (released December 2015) and higher. ![]()
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